Warhammer: Chaos Rises

Chapter 1: Beyond The Sea

Carried off over the Sea of Claws by Norscan raiders the adventurers had to use all the gifts the Gods have given them to find their way home…

Deciding to help Jarl Bjorg recover his sons who have been taken hostage by Jarl Hafdan to ensure his cooperation in raiding the south the adventurers crept off with Yrisa to recover them on the Norscan mainland.

Judicious use of a cross bow and some Dwarven bravery saw them bring the boys back safely to Ulfsland. With his sons back Jarl Bjorg will have regained the respect of his men and will be able to better resist the guaranteed retaliation by Jarl Hafdan that will come before the winter snows…

Chapter 2: Birkasholm Brawl

After finding a mysterious man named Schmitt on the southern beach of Ulfsland who was welcomed in Erstwich by Jarl Bjorg after a display of magic the band were sent to Birkasholm to investigate reports of Hafdan’s men landing.

Mulling around town for a while they went to the hall of chieftain Ragnar where Heinri made an impassioned speech to convince Ragnar not to side with Hafdan and his men…in front of Jarl Hafdan himself.

After a tense stand off a vicious fight broke out. It quickly became clear Hafdan’s men were not all normal – some displayed the ‘gift’ of mutation. Fortunately Hanna Schneider managed to get a knife to Hafdan’s throat and called for them all to back down and leave.

An angered Hafdan was allowed to live and sent off with his men, swearing oaths of vengeance.

Once back in Erstwich they reported their victory to Jarl Bjorg which expressed concern that Hafdan will be back and that he would probably bring his Witch daughter whose magic was dark and powerful.

After some discussion the band decided that the best course of action would be to try and reach the mainland and gain support for Jarl Bjorg by approaching the Skaeling Jarls and Chiefs and convincing them to rally against Hafdan.

Chapter 3

With Ulfsland secure (at least temporarily) the next question is where to go next in order to bring more Chieftains and Jarls to Jarl Bjorg’s cause against the Hasling Jarl Hafdan…

Deciding to head for Skorlm on the mainland, the domain of Jarl Torstein of Skorlm the set sail with five reliable warriors.


Arriving at the fjords in the late afternoon despite increasingly rough seas they settled into a row towards the docks leading to Skorlm itself. More peaceful waters in the fjords were offset by occasional glimpses of pairs of eyes looking at the boat from the cover of thick forest.

Welcomed as friends at the docks they were taken to Skorlm and were surprised at the developments there – solid stone foundations on the town walls with heavy timber construction and cleared farmland around the town for half a mile in every direction.

Jarl Torstein was welcoming but it became clear that his ‘queen’ Lady Aslaug was not a willing bride. Later that evening she arranged for a messenger boy to warn them that they should go while they still could. Decideding to take her advice (as much trusting her as spying the increasing numbers of townsfolk with obvious beast-like mutations and increasingly frequent howling in the forests) they snuck to the gates before being surprised from behind by a goat headed creature of chaos…


Swiftly attacking the baying beast they were flanked by alerted guards – their three warriors formed a stout shield wall to hold them off while the adventurers killed the beastman and flanked the guards, dispatching them swiftly.

Running out of town towards the docks they were slowed by the lack of light but managed to get back to the storage area by the docks before being surprised by Yrisa stepping up from the docks armed and ready…just as they noticed a dozen heavy set wolf-men-like creatures approaching from either flank…

Chapter 4:

Wisely fleeing the wolf-like beastmen our intrepid adventurers reached their ship with only one crewman lost to the beast. Casting off the were met by a much larger longship coming up the fjord towards them. At the prow stood a giant of a man with strange mask.

A desperate fray ensured as they rowed past the longship whilst simultaneously preventing a boarding action from what were clearly Hasling warriors – dread Northmen from the Chaos Wastes.

Triumphantly they escaped and were not pursued. After making it to the open ocean they agreed to make for Karlsholm…a course of action that ended in sadness for it had been sacked and burned – most likely by the Haslings – probably for turning to kinder gods.

Searching the forests north of Karlsholm after finding tracks they cam across woodsman Skalds and five children survivors. Deciding the best place for them would be Ulfsland they made their way back to the ship, intercepting a minotaur scot which then thankfully dispatched.

To their dismay Hasling ships were docking at Karlsholm’s intact docks and their own ship had headed up the coast. Making their way there they had to use their wits to build a small raft to get out to the ship without falling into the freezing seas.

Despite straying off course they made their way to warm hearths in Ulfsland and decided to settle in for the winter and plan their spring actions…

Chapter 5: Springtime
Chapter 6:

The winter months were spent feasting, forging closer ties with the Ulfslanders, wolf hunting by magical means, fortifying defences and deflecting rumours that certain shieldmaiden was with child…

Within days of the ice thaw of first spring Bob Smith, Hanna Schneider, & Magnus Schmitt headed to Aarvik with four Norse companions.

Aarvik turns out to a be sorry place, led by an aging Jarl Sven who has seen too many winters. A younger warrior with braided hair seems to be running things in his stead – and while he has the passion of youth he also has the impatience.

Learning quickly that Aarvik is preparing for Jarl Hafdan as liberators due to incessant goblin attacks on their lands the braided warrior laughs at the adventurers offers to help in exchange for pledging to Jarl Bjorg’s cause, telling them Hafdane’s daughter is a witch with powerful magic and boasts that if they can bring 10 goblin heads he will join their cause whilst mocking with laughter. He is silenced when Magnus Schmitt turns into a dove and flies off to scout the mines in the hills that the goblins operate from.
Bob Smith led the planning to lure the Goblins out of the mine into the forest by setting up what appeared to be a poorly defended camp of travellers. Naturally the curious green skins, lured by the smells of cooking food investigated and attacked only to find the band ready for them. A vicious melee resulted before the Goblins were decimated and routed.

The following morning the party walked into Aarvik and laid 12 stinking Goblin heads at the feet of Jarl Sven and the braided warrior…

Chapter 6: The Die is Cast...

The party were bolstering defenses at Aarvik after winning over the townsfolk to the banner of Jarl Bjorg when Jarl Ragnar’s longship arrived carrying Ragnar himself. Ragnar informed them of an army massing in the Unangiven Ruins to the east of Birka.

Heading back to Ulfsland the adventurers met with Jarl Bjorg and the headsfolk of the area. It was decided that despite fortifications being prepared on Ulfsland that the best form of defence was attack they prepared 8 longships with about 40 men on each and headed for the Unangiven Ruins.

In a daring night raid they strafed the shores where the main army was camped with fire arrows causing confusion and mayhem. Seeing the initiative was there’s the Ulfslanders landed and formed a beach head. Despite organised resistance the combination of surprise, team work and a certain magic user they were able to completely rout the beach camped forces. The survivors clambered up the hill where the Haslings formed a shield wall and waited.

Not wanting to risk a frontal assualt up the hill the party convinced Ragnar to head back to the ships and feign sailing away. In fact they sailed up the coast a few miles out of view and then the adventurers made landfall. Magnus Schmitt in bird-form scouted ahead and was able to accurately mark the Hasling sentries so the party was able to methodically sneak up on them and take them out – creating a path for Ragnar’s forces to follow up behind and ultimately surprise attack the hill fort ruins from the flank.

Despite the surprise attack it became clear the Hasling forces were ‘blessed’ and better organised. This however crumbled when Magnus’s magic frenzied them into wild attacks. Combined with Bob Smith moving around the wicker and wooden wall they had erected and setting fires the Haslings were confused, enraged and threw themselves against the Ulfslander’s shield wall.

Lauga (deceased) from a position on top a ruined wall was able wreck havoc with magic fire on the Ulfslander’s shield wall as well as reanimating the dead behind their lines (but this was stopped by Hanna Schneider, whose shieldmaiden training was clearly paying off). Sensing a turn in the turn due to Lauga’s magic, Magnus turned to dove form, flew above her and using all his magic powers (and fate points!) turned into a wolf, glowing unnaturally from the side effects of magic and swept down upon Lauga and her two guards. Lauga herself died in terrified disbelief and her arteries were severed by the beast formed Magnus.

Bob, after setting fires all around the wall stealed back into the ruins with it in mind to rush the Haslings from behind and drive through to his own allies shield wall. However he was spotted by a mounted and enraged Jarl Hafdan (deceased) who gave chase but was confounded by the smaller Bob’s dodging in and out of ruined walls and buildings. Finally out in the open he seemed ready to run down the Dwarf when he was hit by Hanna’s arrows. Magnus then jumped off the wall and attacked Hafdan’s horse, which threw him off and ran away in fear of the wolf.

Despite Hafdan’s best efforts to get to his feet and fight, the combination of arrows, axe and glowingwolf maw was too much for Hafdan and his dark gods abandoned him…the Hasling Lord was dead!

With the loss of their Jarl, his witch-daughter and most of their forces the remaining Haslings and other beastial allies routed. A spectacular victory won, with less than a third of the forces taking down an army that would have surely razed a defiant Ulfsland to the ground.

Chapter 7: A Blast From The Past

The forces led by Ragnar, Bob, Hanna & Magnus return victoriously to Ulfsland to celebrate their decisive defeat over the forces of Jarl Hafdan.

News travels fast in Norsca and other Jarls and interested parties will be planning their visit to Ulfsland to meet this formerly minor Jarl and his Reiklander Huscarls who have led his forces to victory…

A trade ship from Finnsholm arrives a few weeks later carrying leichbrecht Crowson – who has been tasked with bringing Magnus Schmitt to Salzenmund in secret to meet with Gurtrude, a priestess of Shallya.

Deciding to leave, the adventurers are given a smaller ship and five Norsemen to see them return to Nordland safely. They are followed and whilst staying at Neues Emskrank they manage to disable and imprison (in an empty herring barrel!) a shady character they caught disabling their mask. Having no means to sail they set off the next day up the river Salz, rowing against the thankfully peaceful flow of the river.

Ultimately they arrived at the small chapel compound dedicated to Shallya just outside the city of Salzenmund and were promptly hidden in an unused barn by one of the priests until Gurtrude arrived.

It seems the idleness that comes with peace has turned into potentially damaging events. Gurtrude upon her return explained how the Elector Count has been acting erratically, rumours he is dedicating chapels in his castle to older gods without names abound. He locks himself in his tower for days on end and sees few people.

Whilst speculating what could be the cause of this one of the initiates arrives to inform them Elector Count Theodoric Gausser has annouced his intentions to raise an army and march on the Free City of Marienburg to retake it and bring the Wasteland back under Nordland’s control…

Chapter 8: Stopover in Salzenmund

WIth Magnus Schmitt off finding his official magic guild representative to pay his fees and properly register; Hanna Schneider & Leichbrecht Crowson spent a few days shopping, ordering new gear and speaking with Gurtrude about current events.

Whilst out in the city of Salzenmund they were able to catch some of the local gossip which included:

  • Wood imports from Kislev have risen over the last two years, likely as despite being Lord of Laurelorn Forest no sane human would start serious tree felling so close to the realm of the woodland elves.
  • The Elector Count has a new but unknown mistress, and as a result of this his housebound wife has been rumoured to have turned to older and darker gods. On top of this the Count himself seems to be backing her.

Upon their return Gurtrude informed them than a Diplomatic envoy working on behalf of the Laurelorn Elves left Salzenmund three days ago after speaking to the count and his wife. The Envoy caravan seems to have vanished without a trace shortly after leaving Oldenlitz.

The adventurers decide to go and investigate this as they are keen to find out from people with access to the Count what exactly is going on, hoping that if a fell plot is at hand they can gather enough evidence to present it to the Cults of Sigmar and Ulrich so that action may be taken.

They spent the last night wining and dining their men before what could be a short but likely hard journey ahead…

Chapter 9: The Oldenlitz Connection

Whilst investigating a missing diplomatic caravan near the mining town of Oldenlitz the party discover a band of ruthless mercenaries led by Cassandra, Tyutchev and Thaum, hunting one of the survivors of the Caravan…an Elf woman badly injured, who they claimed was a witch.

Wanting to help they bring her to edge of Laurelorn Forest so her kin can care for her. There they find evidence of a brutal slaughter against both men and elf by the mercenaries they managed to avoid thus far (with the aid of some talking birds)

Waking, the Elf woman reveals she is an envoy called Uliana, knowing it is just a matter of time before the mercenaries arrive to finish the job the party prepared for the worst.

Sure enough the attack came and a brutally swift melee saw Cassandra, Tyutchev and Thaum mortally wounded (a mage who turned into a bear helped somewhat) and their followers dispursed.

Thanking them for their aid Uliana headed into the forest to warn her kin – the party left knowing that there is something foul afoot in the court of the Elector Count that could have a destabilising effect on the rest of the empire and beyond…

Chapter 10: A year later

Beloche Meergeboren, survivor of a massacre of Jarl Bjorg’s chosen band of bear skins or ‘berserkers’ was sent south to Salzenmund to warn Hanna Schneider of increased war bands of Haslings and other far north tribes from the Northern Wastes.

Meanwhile Hannah, with a new companion Emmrich Schelman headed back to the Temple of Shallya outside Salzenmund after months of adventuring around Middenheim and the foothills of the Middle Mountains in Hochland.

While this was going on, as if by fate a Dwarven runebear; Aura Grimfire on an errand of aid and information from the mighty Dwarven stronghold of Karak Kadrin arrived on the same day as the others. Priestess Gurtrude, sensing a converging of powers and fate invited them to further aid the cause of Light. Knowing the pacifist stance of Shallya prevents her from direct action she has tasked the companions to approach Beatke Priestess of Verena at the Temple University in Salzenmund in order to form an alliance.

Beatke however proved comfortable and unwilling to directly go against the Elector Count, despite having a small army of scribe-monks who take care of almost all the records and dealings of the Von Gausser family. However, after some persuasion she agreed on the condition that the companions recover a tome which will act as insurance should the Count or his family discover her actions and move against her.

The tome, called ‘The Celebrated Ambitions of the Gaussers of Nordland’ is a book supposedly written in duplicate by a celebrated monk of Verena. This book has an official copy kept by the scribes of Verena in the University of Salzenmund, but the duplicate, a larger work, contains what is rumoured to be a true history of the Von Gaussers, and is rumoured to be kept current. Clearly the existence of such a book that may contain damaging secrets of the rulers of Nordland is going to be valuable as leverage. The fact Beatke wants this tome suggest she suspects or even knows something is amiss in the high halls of the Elector Count’s castle.

After some serious fast talking (to enter) and research in the University Library Emmrich Schelman was able to find out the last location of the supposedly lost book was at a Shrine Library in the province of Ostland between the towns of Rossin and Birkewiese.

After several weeks of travel they arrived in the mist shrouded forests of Ostland and found their way to the Shrine Library and what appeared to be the aftermath of a brutal attack, leaving the monks dead or dying. Schelman immediately tried to save the lives of those he could as the others looked around the scene of carnage and destruction…


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